CREAction 4 EU – The primary objective of the project is to promote youth participation in European civic life through digital means. The aim is to foster young people’s attitude about social entrepreneurship in the creativity field and to provide them with knowledge and insights to develop creative outcomes and manage them (i.e. creative/social entrepreneurship, business models in the cultural and creative industries, creative industries with ICT solutions, crisis management).
To this end are being realised:
- a Handbook for youth workers;
- an E-learning training programme;
- a Learning Scenarios environment;
- a Step-by-step guide to developing a creative venture.
In order to meet the needs of the market and prepare at best the aspiring entrepreneurs an in-depth preliminary analysis shed light on the consequences that the COVID-19 pandemics brought along on the culture industry.
JO Education leads the development of the Learning Scenarios for Youth by realising gamified simulations and quizzes which represent a digital transposition of other project’s results. The aim of these resources foster learners’ active behaviour and interest towards the topic of cultural entrepreneurship. Moreover, it contributes in realising the handbook lending also its knowledge to the development of the e-learning programme.